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and therefore are free to do those 3 DLCs in any order you prefer. So the only real catch, is that you are starting from the very beginning, and NOT going to Concord. provided you haven't gone to Concord yet to meet and help Preston Garvey. I suppose you could actually do the Automatron and Vault-Tec DLCs first, before you even do Nuka World. Originally posted by Cotton-Headed Ninny-Muggins:Just as an addendum to my previous comment. Originally posted by Cotton-Headed Ninny-Muggins:For the overall best results. but you can switch those two around with no issues.įinally, do the Far Harbor DLC (4th) should be the last DLC you do, as it can only be triggered, once you're about 1/3 through the main quest-line.īy doing in this order, you can maximize the perks & uniques you get to keep. I found it makes the most sense to do the Vault-Tec DLC (2nd), and then the Automatron DLC (3rd). can you go to Concord, and help Preston Garvey, and he will forgive you for your past transgressions, provided you never do it again, and liberate all the settlements.Īnd now you are free to follow the main storyline quests, and do the other DLCs. and only now that you're a reformed "good guy". and you do the quest of killing all the leaders of the raider groups in Nuka World, and liberating all the slaves. now your secret double-agent plan goes into effect. Once you've gotten all the unique weapons, armor, crafting, perks, etc. you can discover them, but don't build anything, or recruit anyone to them yet. So, also prior to going to Nuka World, don't establish any settlements other then Sanctuary. you can always flip them back later w/ no real consequences. then you'll want to play as a middle-of-the-road character, including siding with the Nuka World raiders, and flipping several settlements on their behalf. Because, if you want to get the most out of your Nuka World experience, including all the unique weapons, armors, perks, decorations, etc. Soon as you leave the vault and talk with Codsworth in Sanctuary - do NOT go to Concord!!!Īvoid anything to do with the main storyline, until you've gone to Nuka World first (1st).
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If you choose to work with Barstow, you will need to interview new settlers, find suitable test subjects for your wacky experiments, and then make differing choices during the experiments that will affect not only your leadership skills, but also the outcome of the final product.Īlongside the new questline, and vault building, Bethesda has also added several new items to the game’s Workshop, including a new generator that produces 500 Power, new furniture, vault-themed décor, and the wacky objects that you will create during your experiments with Overseer Barstow.For the overall best results.
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Doing this will allow you to go ahead and take full control of Vault 88, however, you won’t unlock the more advanced versions of the experiments that Barstow would ask you to perform during the quest. If you just want to experiment with the DLC, and you aren’t in to completing interesting and intriguing quests, you can choose to kill Overseer Barstow, or throw her out. Agree to complete work on the vault to activate the next part of the quest, and dive head first into the new DLC. Along the way you will meet Oversee Barstow, a human-turned Ghoul and the final inhabitant of Vault 88’s tunnels. Open up the vault, head inside, and clear the debris to make your way deeper into the facility. Once you arrive at Vault 88, you’ll need to take a few raiders out near the vault entrance. For ease of access, this vault is located under Quincy Quarries. Listen to the distress call to activate the quest Vault Tec Calling, and then track the quest to find it on your map. Open up your Pip-boy, and navigate to the Vault 88 Radio Beacon, which can be located by tabbing to the Radio tab on your Pip-boy. Once you have reached this minimum level, a distress beacon will activate, which you’ll be able to hear from anywhere in the Commonwealth. In order to start the Vault Tec Workshop DLC, players must have reached a minimum level of 20. We’ll help you get started by finding the Overseer of Vault 88, which will open up a brand new quest for players to complete. Now players will be able to build their own vaults, as well as perform experiments on the vault dwellers in the Vault Tec Workshop DLC. Throughout the base Fallout 4 story, and the various DLCs released up to this point, players have had all kinds of chances to rummage through the ruins of various Vaults hidden throughout the Commonwealth.